

Rowan Olson
Technical Artist
About me
I’m a Technical Artist and Tools Developer specializing in building intuitive pipelines and solving complex production challenges across rigging, animation, and dialogue systems. My focus is on creating custom tools using Python, PySide, and C++ in Maya and Unreal Engine to streamline workflows for artists, animators, and designers.
Over the past several years, I’ve contributed to a large-scale unannounced AAA project, as well as a smaller unannounced title in development. My work spans dialogue management systems, cinematic pipelines, batch export and animation retargeting tools, and rigging utilities. I bridge the gap between creative vision and technical execution—developing tools that feel native, reliable, and artist-friendly.
I’m passionate about clean UI/UX, efficient automation, and empowering teams to focus on creativity rather than manual processes. Whether it's building one-click solutions or scalable toolchains, I strive to bring clarity and control to every part of the pipeline.
When I’m not building tools, I’m usually diving into new tech, gaming, or hanging out with my cats.
SKILLS & SOFTWARE PROFICIENCY




























































PROJECTS
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Video Game
Unannounced AAA Open World Title
Year
Unannounced
Role
Tech Artist, Character Tools Tech Programmer
Company
Confidential (Stealth Mode), FRG

Video Game
The Lord of the Rings: Return to Moria
Year
2023
Role
Associate Technical Artist
Company
Free Range Games
Experience
Tech Artist
May 2025 - Current
Infinite Creative
- Develop and Maintain Tools across multiple projects in Maya and Unreal Engine using Python and C++
- MetaHuman head rigging / Prop rigging
- Assisted in building a dialogue management system that parses narrative scripts into text-to-speech audio, facial animation, and automated subtitle tracks for level sequences.
- Art and Narrative content engine integration
​- Implemented blob shadows for bipeds and quads for lightweight shadow solutions.
Associate Tech Artist
May 2023 - Apr 2025
Free Range Games
- Developed and Maintained Tools across multiple projects in Maya and Unreal Engine using Python and C++
- Created facial and prop rigs and fully integrated into engine
- Facial and motion capture animation retargeting
- Created and improved art workflows and pipelines by evaluating their current tools and identifying inefficiencies and reworking outdated practices
- Resolved technical issues, and ensured that artist requests are followed through to a resolution
Full Stack Developer
Aug 2021 - Sep 2022
Ocavu
- Develop and maintain reactive front-end development with Angular.
- Built and optimized databases using PostgreSQL and Timescale to store, retrieve, and manage large data sets.
- API development and maintenance using Django Rest Framework.
- Wrote Python scripts to automate professional service requests for clients.
- Developed custom 3D AR web integrations for fortune 500 companies.
- Implement projects using Agile SCRUM methodology.